Glossary of Curling Terms
BBack End Typically, the third and skip.
Back Line The line tangent to the back edge of the 12 foot ring of the house. Rocks which have completely crossed this line are out of play and removed from the sheet.
Back of the House The portion of the house behind between the tee line and the back line.
Biter A rock which just barely touches the house. When seen from the side, the stone may not appear to be in the house, but when viewed from above or measured with a biter bar, is touching the 12 foot rings. Although as far from the center of the house as possible, biters have a bad habit of coming back to bite you.
Biter Bar/Stick Measuring stick which may be used to determines if outlying rocks are in the house. A point on one end of the biter bar is inserted into a post in the center of the button and the bar is pivoted around the edge of the house. If it touches a rock, the rock is in the house, regardless of whether or not it appears to be touching the painted rings. Unlike the paint of the house rings, which may vary slightly from regulation width, a biter bar is the official width of the house.
Blank End An end in which no rocks are in the house and neither team scores. Blanking an end may be accidental or a deliberate strategic move. The team which had hammer in the blanked end retains hammer in the following end.
Board Weight A shot (typically a takeout) that is thrown with just enough weight to come to rest at or just beyond the backboard. Also called bumper weight.
Bumper Weight See Board Weight, above.
Bonspiel A curling tournament. Several meanings and origins of the name have been claimed.
Broom A hair or synthetic brush used to sweep in front of a rock so that it travels farther and "straighter" and as a stabilizing device when delivering a rock.
Brushing see Sweeping
Burn To touch one of your own rocks with your body or equipment while it is traveling down the sheet. A rock burned between the hog lines is immediately stopped and removed from play. A rock that is burned beyond the far hog line is allowed to continue until it comes to a stop, when the person from the opposing team who is in charge of the house determines what to do with the rock. S/he may choose to remove the rock from play, move it to where s/he thinks the rock would have come to rest if not burned, or leave the rock where it came to rest.
Button The center of the house, surrounded by the 4 foot, 8 foot, and 12 foot rings, and bisected by the center line and tee line. The button is typically 2 feet in diameter.
CCall Line To indicate to sweepers whether or not to sweep to affect the line of travel of a rock. Sweeping keeps a rock going in the same direction it was traveling when sweeping began for a longer period of time. Although typically, we speak of sweeping as making a rock go straighter, if it has already begun to curl sharply, sweeping will not "straighten it out" back to its original line of delivery. The person in charge of the house (typically tne skip or vice-skip) calls line.
Center Line The line which runs the length of a sheet and divides the sheet in half.
Come Around A shot which curls around another stone. May be a hit or a draw.
Control Zone The area in front of the tee line within 2 feet of the center line. Most scoring takes place in the control zone. The team with hammer attempts to keep the control zone clear for their last shot; teams without hammer try to "clutter it up" with rocks, making it more difficult for the team with hammer to score.
Counter A rock that scores, i.e. a rock that is closer to the center of the house than any of the opponent's stones.
Courtesy Lines Two 6-inch lines 4 feet inside the hog lines between which players should stand when their team is not delivering a rock.
Curl The curving action of a rock that is delivered down a curling sheet. The amount of curl is determined by a combination of the speed of rotation and weight of a delivered rock and ice conditions.
DDelivery Throwing a stone. See the Curling school primer on the current delivery technique.
Double Takeout A curling shot that removes two rocks from play, usually both opponent's rocks.
Draw A curling shot designed to stay in play. Draws may guard other rocks, hide behind rocks, freeze to rocks, or just sit out in the open.
EEight-Ender An end in which all eight rocks of one team score, i.e. all of one teams rocks are closer to the center of the house than all the opponents rocks. A rare occurrence.
End A period of play in which both teams deliver all 8 of their rocks. Games typically are 6, 8, or 10 ends.
Extra End If a game is tied at the end of the regular number of ends, play continues until one team scores at least one point and wins the game.
FFall A place in the ice where rocks do not travel a normal path, but move quickly away from the intended line, most typically toward the outside of the sheet.
Fast Ice Ice over which rocks travel farther than they would when delivered with the same weight on slow ice.
Flash To completely miss a shot, usually a takeout, and pass completely through the house without touching other rocks.
FLB A "friendly" little biter. Curlers have been known to use alternate adjectives for "friendly."
Four-Foot Lines Two lines which run the between the hog lines, 2 feet to either side of the center line.
Free Guard Zone The area outside the house. Any of the first 4 rocks of the game (the leads' rocks) beyond the far hog line and outside the house (i.e. in the free guard zone) may not be removed from play by the opposing team until the 5th rock (the second's first rock) is thrown.
Freeze A draw shot that comes to rest against another rock without moving it.
Front End The lead and second.
Front of the House The portion of the house in front of the tee line.
Frost Buildup (often sandpapery) on ice surface usually caused by high humidity in the ice shed. Frost tends to make stones travel less distance and curl less. Frost also makes sweepers work harder!
GGripper A rubber covering pulled over the slide foot when sweeping to provide better traction. Also, the permanent rubber sole on the non-sliding shoe.
Guard A rock delivered in front of the house so that it is directly in line with but a distance above another rock, thus protecting it from a hit by the opposing team. Also, a rock delivered in front of the house so that rocks thrown later can "hide" behind the guard rock. Guards are crucial to scoring; Leads throw many guards.
HHack Device in the ice 6 feet behind the back line which a curler uses as a toehold while delivering a rock. The non-slide foot is braced against the hack. See the Curling school primer on the current delivery technique.
Hack Weight A shot (typically a takeout) that is thrown with just enough weight to come to rest at or just beyond the hacks.
Hammer The last rock thrown in an end. Teams with the hammer have the last chance to score in any end. The hammer belongs to the team that did not score in the previous end.
Handle The rotation that a curler puts on a rock during delivery. Rocks that stop rotating part way down the ice are said to have "lost their handle". Rocks that are accidentally delivered without rotation are said to have "no handle". Rocks without a handle are unpredictable in their curl and the distance traveled.
Hard!/Harder! A call from the skip to the sweepers to sweep faster and with more pressure. Also Hurry!
Heavy To throw a rock with more weight (force) than required for the called shot. Heavy rocks will travel farther than desired.
High To hit a rock high is to strike a stationary stone off-center on the side from which the thrown rock is curling.
Hit A curling shot designed to strike another rock with enough force to move the target rock. The target rock may be removed from play or moved a short distance to the advantage of the shooting team.
Hit and Roll A shot that hits a rock and then moves across the sheet to a desired location, usually behind a guard. A hit and roll typically takes out an opponents rock.
Hit and stick A shot that hits a rock and remains in the place where it hit the rock.
Hog To throw a rock with insufficient weight (force) to completely cross the far hog line. Hogged rocks are immediately removed from play.
Hog LinesTwo lines which run across the sheet 21 feet beyond the tee line.
House The target area at each end of a curling sheet.
Hurry! A call from the skip to the sweepers to sweep faster and with more pressure. Also Hard!
IIce The distance between the target broom and the desired final location of a shot.
In-off A double take-out which removes an opponents or one's own rock, usually on the outer ring or outside the house, then rolls into the house to remove or displace an opponent's rock to score.. An extreme, exciting, and very difficult variation of a hit and roll.
In-turn A clockwise turn for a right-handed curler (counterclockwise for a left-handed curler).
Inside To throw the rock off the target broom (miss) in the same direction as the intended curl.
LLadder System at the Utica Curling Club by which skips progress from leagues with teams skipped by less experienced skips (i.e. lower on the ladder) up to the top of the ladder. Men's and Women's rules determine which skips move up, who stays in the same league, and who moves down after a league is finished for the year.
Last Rock see Hammer.
Lead The person on the team who throws the first rock. In the U.S., typically the person who tosses the coin to determine which team has last rock in the first end. Part of the front end.
Light To throw an rock with less weight (force) than was called for.
Line The path traveled by a rock. The person in the house calls line, i.e. provides the target and calls sweeping to keep the rock on the desired path.
Low To hit a rock low is to strike a stationary stone off-center on the opposite side from which the thrown rock is curling.
MMeasuring Stick Used to determine which of two or more stones is closest to the button when it can't be determined visually.
Mixed Curling in which teams consist of two men and two women. Positions alternate genders (i.e. if the lead is female, the second will be male, third female, and skip male).
Mixed Doubles Curling in which teams consist of one man and one women. Rules of play involve placement of starting rock for each end. See USCA and WCF rules for more details.
NNarrow see Inside.
Negative Ice Ice condition in which the skip places the target broom on the opposite side of the final location than would normally be used for the called turn. Negative ice is typically employed for some shots on ice with a significant fall.
Nip To remove the very top of the pebble; evens the tops so that rocks glide faster.
No Handle see Handle.
Normal Weight A takeout that is thrown with fairly heavy weight and is typically agreed-upon for a team. This takeout weight is heavier than hack weight and board weight.
OOff! A call from the skip to the sweepers to stop sweeping. Also Up! or Whoa! or No!
Off the Broom The person delivering the rock has missed the target broom. A rock thrown too far towards the direction of curl is said to be inside or narrow; if too away from the direction of curl, it is outside or wide.
On the Broom The person delivering the rock has thrown directly at the target broom.
Out-turn A counterclockwise turn for a right-handed curler (clockwise for a left-handed curler).
Outside To throw the rock off the target broom (miss) in the opposite direction as the intended curl.
PPebble Small droplets of water that are sprinkled on the ice, freezing on contact. Pebble reduces the area of contact of a rock with the ice (and reduces friction).
Peel A shot which removes an opponents rock and then spins out of play. Typically used to clear rocks in blocking access to the control zone and/or to clear away any rocks that an opponent might "hide behind".
Peel Weight A takeout that is thrown with very heavy weight so as to ensure that both the shooter and a target rock both roll out of play, or to move or take out several stones at once.
Pick Occurs when a rock hits or picks up some small debris left on the ice surface. A pick will cause a rock to change direction, handle, or both.